Sushi Go! Opinion and Hacks (English) Board Game -Games On Board-
Hi, welcome to Games on Board, today I’m going
to talk to you about this game, Sushi Go! Sushi Go! is a family filler by Phil Walker-Harding,
the Australian game designer behind games like Dungeon Raiders. This game was financed
by crowdfunding on Indiegogo in December 2012 and was published in 2013.
It’s a 2 to 5 player game, best played with 4 and originally published by Gamewright.
This is the Spanish edition by Devir. It’s a quick game. It lasts somewhere between 15
to 20 minutes and it’s Good, it’s beautiful and it’s cheap.
Good: Because it’s a simple game that quickly gets you hooked. You’ll want to play again
and again. You’ll start with a best out of 3 and then out of 5 and then out of 7… until
you stop to satisfy someone’s sushi cravings. Beautiful: You can see it yourself. The metal
tin box with these bumps that give depth to the drawings. The colors following the sushi
theme… The mat used for making maki rolls… The kawaii style drawings that make you want
to hug the food instead of eating it. aaaaaaaaaiishhhh. The designer of the game is one of the 3 artists
involved. Phil Walker-Harding, Nan Rangsima and Tobias Schweigner.
Cheap: Because here in Spain it costs about 10€. Trust me, that’s definitely worth seeing
your friends’ faces when one of these makes them lament their fate. A couple of game sessions
and you’ll know it’s worth your money. On top of that, it’s a game that although
the box can get bent or scratched, like what has happened to mine, it’s small enough to
be carried anywhere. It easily fits in a bag or backpack, It weighs very little and doesn’t
require a lot of table space. The game brings this plastic insert, but as
usual, if you sleeve the cards, they won’t fit back inside.
So… I got rid of the plastic and used a thick piece of paper to make this divider
instead. Now I can pull on the tab to access the cards
and it even gives me space to throw in a tiny Swedish pencil and a note pad to keep track
of the score. The paper is made from a cereal box and is
folded three times at the measurements shown. You can use paper and pencil to keep track
of the score, but we’ve made these scoring cards for you to download as a pdf. You have
the link at the description. They are based on the cards that the Crowdfunding
campaign originally offered but that were not included in this edition.
Each player gets two. One for the units and one for the tens.
So you finish a round with 8 points? Take the side with the 0 on the tens and use it
to mark the 8 on the unit card. If you have 18 points take the side with the 10 to mark
the 8. Do the same thing if you have 25, 32, 40 or 50 some points.
If you need to jot down more than 60 points you need to mess with people your size.
I recommend you use a paper clip so the cards don’t slide around and print them using thick
paper, something at least 90g/m2 The cards have the same dimensions as those
in the game so they’ll easily fit in the plastic sleeves.
It’s absolutely necessary to get sleeves for this game. 108 and of 56 x 87 mm.
Its necessary not because they’ll get dirty or stained with soy sauce, which could happen,
but because they are touched a lot and held in hands so they end up a little nasty.
In fact, the matt finish they have makes them prone to scratches, so best sleeve them.
It’s a game where luck plays an important factor, but it will not entirely make you
win. You’ll have to come up with a strategy quickly and readjust or change it as you go.
During the game you’ll have to calculate certain probabilities and know when to forgo certain
moves. Three rounds are played so you can get distracted on one, but no more, you have
to stay focused. I like this game. Like I said before, it’s
cheap, it’s easy, it’s beautiful. What more do you need? On top of that its perfect to
take almost anywhere because of its size and the space it takes on the table to play. It’s
true that it’s not a deep game but again, it’s a filler, what do you expect. As of today
we haven’t found any bugs in the rules and all the conflictive strange rules, we do explain
them in the tutorial anyways. With less players, the strategy increases
cause you compete less for the resources, so you can plan things in the long run. I
like the fact that you can play it safe by going for direct point cards, or risk it to
get 2 or more cards of the same type and get more points.
I especially like being able to sabotage other players. Like when you see they are trying
to pile up cards of a certain type and you take the card they need from the deck to block
them. How is it played? Well, click on the box and
watch our tutorial. You can also find the link to the video at the description below
where I’ve also left a link to a music playlist that’s perfect to listen to while you play.
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